In the video game Wolfenstein: The New Order, players face a crucial early-game decision: whether to save Wyatt or Fergus. This choice, seemingly minor at first, has significant ramifications for the rest of the narrative and gameplay experience. Each companion offers unique gameplay perks and story elements, shaping the player’s journey through alternate-history World War II. The decision impacts which supporting characters appear, specific missions undertaken, and even available weaponry.
The weight of this decision adds depth to the narrative, forcing players to contemplate the values and potential of each companion. This branching narrative structure enhances replayability, encouraging players to experience the game multiple times to see the consequences of each path. It also demonstrates a narrative commitment to player agency, empowering them to shape the story in meaningful ways, a feature uncommon in many linear, story-driven games.